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Steve Krueger

Game Designer, Technical Artist

Pieces

Global Game Jam, Northeastern University

January 2019

[ Unavailable ]

Description

Trailer

Gameplay

A brief game about fixing what was broken, and finding what was lost. You find yourself in the midst of a group of friends who have drifted apart due to a previous tragedy, and each one has their own, self-destructive way of coping with it. It falls to you to reach out and help them find a way forward through the grief.

Credits

Postmortem

Steve Krueger, Sarah McGee, Miranda Juncos, Cameron Perry, Ruby Tartakovsky, Nicholas Fletcher

Of all the Game Jam games I've made, this one is probably the best. We had an ambitious scope, certainly, but we surprised even ourselves with how effectively we tackled the situation and got a more-or-less complete narrative within the timeframe. My main contribution was in the back-end data structure design, and the CSV parser we used to translate our relatively vast story dialogues into that structure. I'm really proud of this one.

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