top of page

Steve Krueger

Game Designer, Technical Artist

Pigeon Coup

Global Game Jam, Northeastern University

Jan. 2018, Fall 2018

[ Unavailable ]

Description

Trailer

Gameplay

You are a medieval courier in a prime location between seven busy regions. Prepare carrier pigeons for flight and send them to their final destination! Pigeon Hold is a room-scale VR game built at Global Game Jam 2018. You constantly receive letters at your desk, and must deduce where to send them based on who they're addressed to. The game ends when you send three letters to the wrong destination - three strikes and you're out!

Credits

Postmortem

Steve Kruger, Ameen Radwan, Sam De Lara, Caroline Pasyanos, Connor Gerrits, Uttkarsh Narayan, Isaac Schutz

Most of my role in this project was in getting the back-end VR system to work. I had just finished an internship at the Emerging Analytics Center (EAC) doing primarily VR development, so this was an opportunity for me to flex my skill in developing a simple VR game. I latched on to the initial concept immediately, and our entire group dove into it with passion. In the end, my biggest contribution was the VR aspect - We had planned for it to be a VR game but it took a lot of wrestling with the hardware and software in order to get it to actually work in such a short timeframe. In addition, I made the trailer (displayed above) in the last two or three hours of the event.
Then, in the following semester, my undergraduate Capstone group decided to try and remake the game with a more narrative spin, though I’m not as proud of how it turned out. We severely overscoped and didn’t have nearly the same work ethic as we had during the weekend long game jam, and the game never really came together in the end.
I do have plans to eventually remake Pigeon Coup again, probably to better fit a mobile format like Pokemon Go, since the core ‘fun’ of the game is in the motion of flinging pigeons into the horizon.

bottom of page