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Steve Krueger

Game Designer, Technical Artist

Ship of Thesis

Northeastern University Masters Thesis

Fall 2020 - Spring 2022

[ Unavailable ]

Description

Trailer

Gameplay

The thesis project for my Masters Degree in Game Science and Design: a pseudo-realistic sailing simulator meant to test two control schemes of varying complexity, and discern the pros and cons of each. Sail your boat around an island course and enjoy the wind and waves!

Credits

Postmortem

Steve Krueger

This was a solo development project, and all code, behaviors, and assets other than those credited in the game were created by myself. I went into this project having recently played Windbound, a survival roguelike with a heavy emphasis on sailing, and I lamented the fact that so few games had more in-depth mechanics for controlling a sailboat, like that game did. The two control schemes I ended up testing emulated the more complex scheme that Windbound had (which gave you control over the height and angle of the sail in addition to steering via rudder), and a more simplified ‘arcade sailing’ scheme modeled after The Legend of Zelda: Wind Waker (Only a toggle for whether or not the sail is up, and steering via intended heading).
At first I stressed over the simulation, wanting to make it as realistic as possible and almost convincing myself to do a paper on fluid dynamics instead, but I quickly re-scoped and settled on A/B testing control schemes on a common underlying physics model instead. I took a break on development during the Mass DiGI XP3 program (Kitten Coliseum), and the vast majority of the coding happened in the final semester after that project had been completed.

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